ALRT_4001_One Button Alert ^0^1^2^3.txt Bounds: x1=160, y1=150, x2=460, y2=300 Items ID: 4001 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x280A (center on main screen) ALRT_4000_Two Button Alert ^0^1^2^3.txt Bounds: x1=160, y1=150, x2=460, y2=300 Items ID: 4000 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x280A (center on main screen) ALRT_3002_Designer Quit Game.txt Bounds: x1=80, y1=94, x2=450, y2=214 Items ID: 3002 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: false (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: false (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: false (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: false Auto position: 0x300A (use alert position on main screen) ALRT_3001_Confirm Design.txt Bounds: x1=50, y1=80, x2=450, y2=220 Items ID: 3001 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_2004_Confirm Resign.txt Bounds: x1=80, y1=94, x2=450, y2=214 Items ID: 2004 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: false (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: false (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: false (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: false Auto position: 0x300A (use alert position on main screen) ALRT_2002_Out of Game.txt Bounds: x1=80, y1=94, x2=434, y2=211 Items ID: 2002 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: false (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: false (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: false (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: false Auto position: 0xB00A (use alert position on parent window) ALRT_2001_Resign Game.txt Bounds: x1=80, y1=94, x2=450, y2=214 Items ID: 2001 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: false (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: false (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: false (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: false Auto position: 0x300A (use alert position on main screen) ALRT_2000_Quit Game.txt Bounds: x1=80, y1=94, x2=450, y2=214 Items ID: 2000 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: false (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: false (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: false (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: false Auto position: 0x300A (use alert position on main screen) ALRT_1005_Out of Memory Alert____.txt Bounds: x1=115, y1=120, x2=485, y2=370 Items ID: 1005 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x280A (center on main screen) ALRT_1004_Images Missing.txt Bounds: x1=35, y1=60, x2=475, y2=260 Items ID: 1004 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_1003_Run Error.txt Bounds: x1=60, y1=60, x2=460, y2=230 Items ID: 1003 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_1002_Run Warning.txt Bounds: x1=56, y1=60, x2=456, y2=230 Items ID: 1002 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_1001_Init Error.txt Bounds: x1=60, y1=60, x2=460, y2=230 Items ID: 1001 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_1000_Init Warning.txt Bounds: x1=56, y1=60, x2=456, y2=230 Items ID: 1000 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen)